Super Metroid
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Super Metroid is a game I can remember and respect, even if the last time I played it was before Y2K. One of the few super Nintendo games to feature a futuristic space environment without putting you in a tiny little ship and just moving around and shooting. Besides, it's more fun when you get to do it on foot. I laugh, I cried, I treaded carefully through the darkened tunnels. Now, for being a super NES game, it is realized that graphics might not be a strong point. However, in this game it was an exception. Still working off the side-scrolling of moving left to right, up to down, the real detail was in the backgrounds. The lava, the excessive heat in certain areas, the darkened tunnels, and even the water in some places all added a feeling of being in a new world. I especially liked the sound. There was a small amusement each time for shooting an alien with a missile and hearing the explosion. But besides that, hearing Samus grunt when she gets hit, the background music, and even opening doors had its part in the game. I found no real flaws with the noises that went on. Now, the game play is the one part that I liked, but I also felt somewhat disappointed. There was such a small plot to the game, which meant you were told a story at the beginning and left from there to find out for yourself where to go, who to kill, etc. Nonetheless, the rest of the game is something to experience. To land on Zebes and wander around for a bit, only to realize you're the only human being on the planet. It adds an eerie feeling to the game since no one is there to talk to or protect you; to be alone with aliens, I'd be scared myself. Aside from the plot, there are many nice items to aid you in the game: energy capsules, jump shoes, suits to protect you from lava and walk in water, and various blaster rays, like spazz or frozen beam. The game offers a nice variety of weapons and items, usually around the time you need them the most. Super Metroid is an enjoyable futuristic shooter. The graphics add a nice touch to the game. The sounds work just the way they should. The last metroid is in captivity. The galaxy is at peace.. Or so the story goes. This game kept me glued to the screen for my share of hours. Best of all, it got rid of any childish thoughts of wanting to leave to a distant planet alone. Download…
Players: One | Year: 1994 | Cart size (Mb)24 | File size (KB)1534 | SNS-RI-USA
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- DD38-C4A8 = Skip intro and start on Planet Zebes when starting a new game
- DDCF-4461 + 6DCC-47A1 = Select area when loading a game (press right on map screen to select)
- C225-3005 = No energy loss from enemies
- C22A-456D = Super jumps don't drain energy
- C288-C5A7 = Almost infinite missiles
- C28A-C9D7 = Almost infinite super missiles
- 3CA4-450D = Almost infinite super bombs
- 62C5-14A6 = Start with hyper gun in inventory
- Save game modification codes (the rest of the codes) only work for saved game "A." A saved game must already exist-Do no try on a new game
- FA68-4760 + DD6A-C7DF = Master code-Must be used with the rest of the codes--Warning: If you do not use the Master Cose or enter it incorrectly, you may erase a saved game
- E7D7-FAAD + DFD7-FA6D = Start with about 500 energy tanks
- 88D7-FAAD + D4D7-FA6D = Start with about 700 energy tanks
- 35D7-FAAD + D7D7-FA6D = Start with about 1000 energy tanks
- CED7-FAAD + D0D7-FA6D = Start with about 1200 energy tanks
- 28D7-FAAD + D9D7-FA6D = Start with about 1500 energy tanks
- DCD7-F26D = Maximum missiles=10
- FBD7-F26D = Maximum missiles=25
- 74D7-F26D = Maximum missiles=50
- 08D7-F26D = Maximum missiles=75
- 10D7-F26D = Maximum missiles=100
- 52D7-F26D = Maximum missiles=125
- B1D7-F26D = Maximum missiles=150
- CED7-F26D = Maximum missiles=175
- A6D7-F26D = Maximum missiles=200
- D9D7-F36D = Maximum super missiles=5
- DCD7-F36D = Maximum super missiles=10
- FBD7-F36D = Maximum super missiles=25
- 74D7-F36D = Maximum super missiles=50
- D9D7-FE6D = Maximum super bombs=5
- DCD7-FE6D = Maximum super bombs=10
- FBD7-FE6D = Maximum super bombs=25
- 74D7-FE6D = Maximum super bombs=50
- DDD0-FE6D = Set hours played to 0 (for better ending)
- FDDF-F2AD = Add charge beam
- DFDF-F26D = Get wave beam
- D7DF-F26D = Get ice and wave beams
- D5DF-F26D = Get ice, wave, and spazer beam
- DEDF-F26D = Get ice, wave, spazer, and plasma beams
- D0DF-FA6D = Add ball
- D9DF-FA6D = Add ball and varia suit
- D5DF-FA6D = Add ball, varia suit, spring ball
- 45DF-FA6D = Add ball, varia suit, spring ball, gravity suit
- 4EDF-FA6D = Add ball, varia suit, spring ball, screw attack, gravity suit
- FDDF-FAAD = Add bomb
- 6DDF-FAAD + 6DDF-FA0D = Add X-ray
- ADDF-FAAD + ADDF-FA0D = Add X-ray and grapple
- BDDF-FAAD + BDDF-FA0D = Add X-ray and bomb
- 2DDF-FAAD + 2DDF-FA0D = Add X-ray, grapple, bomb
- FFDF-FAAD = Add bomb and hi-jump boots
- 7FDF-FAAD = Add bomb, hi-jump boots and speed boots
- 77DF-FAAD = Add bomb, all boots
- E7DF-FAAD + E7DF-FA0D = Add all boots, bomb, grapple, X-ray
- EED9-93DD = Crateria is already mapped out
- EED9-930D = Brinstar is already mapped out
- EED9-936D = Norfair is already mapped out
- EED9-93AD = Wrecked ship is already mapped out
- EED9-9EDD = Maridia is already mapped out
- EED9-9E0D = Tourian is already mapped out
